// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tower.cel ( number : 512-1023 )

#define	MapSizeX_lounge01_3	6
#define	MapSizeY_lounge01_3	8

const u16 lounge01_3_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 lounge01_3_MapData[ MapSizeX_lounge01_3*MapSizeY_lounge01_3 ] = {
0x07bb,0x07bc,0x07bb,0x07bc,0x07bb,0x07bc,
0x07c3,0x07c4,0x07c3,0x07c4,0x07c3,0x07c4,
0x03d0,0x03cb,0x03ca,0x03cb,0x03ca,0x03cb,
0x03d2,0x03c8,0x03c9,0x03c8,0x03c9,0x03df,
0x03d1,0x03c9,0x03c8,0x03c9,0x03c8,0x03dc,
0x03d2,0x03c8,0x03c9,0x03c8,0x03c9,0x07e4,
0x03d1,0x03c9,0x03c8,0x03c9,0x03c8,0x03c9,
0x0401,0x03d1,0x33b5,0x33b6,0x03c9,0x0401,
};

const MapScreenData lounge01_3_map_data =
{
	MapSizeX_lounge01_3,
	MapSizeY_lounge01_3,
	lounge01_3_OutRangeCell,
	lounge01_3_MapData,
	&room_char_data,
	&b_tower_char_data
};
